Mobile Information Data Acquisition System (MIDAS)
We are developing a system that provides users with the ability to enter, process, retrieve, review, edit, share, and distribute a broad range of cultural information while working in unfamiliar cultures. The system was designed for use by both field (using Windows-based hand-held devices) and office (via desktop or laptop) personnel. Operators enter information using a familiar wiki-type interface and tool bar. However, entries are coded with meta-data (tags and predefined relationships) and stored in the database in a manner that permits access to records through a familiar search function, automatic extraction of information via meta-data, or by selectively displaying items from the set of categories tailored to the priorities and needs of the intended user group. The system also supports frequently-used forms, utilities, and other resources identified through user-centered research. Learn More

Obstacle Display for Hover in Confined Areas and Degraded Visibility
The Army loses an average of $58 million and 14 lives each year to obstacle strikes and the civilian helicopter industry is similarly devastated. We have identified the requirements and developed candidate solutions for the Rotorcraft Obstacle Avoidance Display (ROAD), conceptually integrating a system of human interface techniques to provide the rotorcraft pilot with the three-dimensional spatial relationships between the aircraft, terrain, and obstacles. Our work continues to develop and evaluate the key concepts revealed to date and to adapt and integrate them to best serve in Army and civilian settings, depending upon aircraft type, ancillary equipment, type of mission, phase of the mission and other factors. Learn More

Advanced Human-Computer Interface (HCI) for Anti-Submarine Warfare (ASW)
The Naval Sea Systems Command is funding the development of an advanced HCI for ASW, for application to the Navy's next-generation stealth destroyer DDG-1000. Now in Phase II, this Small Business Innovative Research (SBIR) project is expected to yield an advanced Tactical User Interface (TUI) that a major DoD contractor can employ in selected Combat System workstations for DD(X) and other naval warships. This project leverages off of a highly advanced TUI that the project director co-developed with Raytheon Company for Electronic Warfare. Learn More

Computer-Aided Traffic Enforcement Personnel Allocation Method
The Police Personnel Allocation Manuals (PAMs) were developed for the National Highway Traffic Safety Administration (NHTSA) by the Center for Public Safety at Northwestern University in 1991. The computerized version of the Personnel Allocation Method (PAM), developed recently by Anacapa Sciences, provides a sophisticated and defensible allocation method to agencies that otherwise would be constrained in their abilities to manage patrol effort effectively, identify requirements, and justify requests for additional personnel to perform their missions. Learn More

Multi-tasking Ability Test (MTAT)
The MTAT is designed to predict performance in real-world environments that demand high levels of multi-tasking activity. Individuals most likely to perform well may be selected for employment or assigned to these environments, thereby reducing the high training costs and excessive turnover that often accompanies such jobs. Learn More

Next-Generation Software Reverse Engineering
Software protection and software attack (reverse engineering) are two sides of a never-ending arms race. The only way to develop and maintain a powerful protection capability is to constantly test it against successive generations of more-powerful attack capability, then upgrade protection to neutralize attack. As soon as an opposing party develops better attack technology, protection is compromised. Therefore, winning the protection side of this conflict requires also winning the attack side. Learn More

An Intelligent Advisor for Human-Computer Interface Design (IAHCID)
IAHCID will provide the HCI design team with rapid accessibility to the enormous array of existing design data, filtered and tailored for the design project at hand. Learn More

Scenario Design and Assessment Tool for Training (ScenDATT)
ScenDATT is a computer-based system developed to support the design of training scenarios in accordance with principles of Instructional System Design (ISD). Learn More

PRISMS Simulator
The PRISMS simulator was originally developed as a helicopter flight simulator with capabilities necessary to demonstrate helmet-mounted display (HMD) symbology along with facilities for knowledge acquisition, experimental control, and data recording. Learn More

The Application of Advanced Technology to the Tasks Performed By Traffic Officers
The Mobile Officer's Assistant (MOA) is a system of hand-held computers that enables law enforcement officers to generate electronic citations and make NCIC queries for wanted persons and stolen vehicles, and vehicle registration and driver's license status. Custom versions of MOA have been developed for the Las Vegas Metropolitan Police Department, and the Austin and Sugar Land, Texas, Police Departments. Many other agencies have requested proposals and placed MOA at the top of their "wish list." Learn More

Training in Critical Thinking for Army Officers
A system of web-based training modules is being developed to enhance the critical thinking now required by Army officers. The system, under development for the Army Research Institute, will be incorporated into the curriculum at the Army Command and Staff College, Fort Leavenworth Kansas. Learn More

Mission Planning Skills of USAF Fighter Pilots
High-payoff training interventions that can be applied to improve the mission planning skills of USAF fighter pilots are being developed in a project for the Air Force Research Laboratory (AFRL). Learn More

Crew Resource Management (CRM)
Critical team process behaviors of F-16 pilots are being identified in research conducted for the AFRL and Crew Training International (CTI). Learn More

Shared Mental Model Practice Gaming and Exercise (SAMEPAGE)
SAMEPAGE is both a systematic approach to training and a computer-based instructional delivery system. It is designed to develop and maintain shared understanding (SU) between team members, so they can gain a decisive edge in executing synchronized team/mission tasks. Procedures are designed to help teams to establish SU early and maintain it throughout mission execution; yet if lapses occur, to facilitate regaining SU quickly. Learn More


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